Reverberation (3)

The Music Telegraph | Text 2019/02/01 [13:57]

Reverberation (3)

The Music Telegraph| 입력 : 2019/02/01 [13:57]

▲ Parallel cancellation

© Arqen.com

 

 

 

 

Reverberation (3)

 

 

In any space (recording studio), you should avoid parallel surface:

 

▲ Ideal for studio surface

© The Music Telegraph



 

*Perfect square is Not good for recording studio design (∵ cause Parallel cancellation)

- Parallel cancellation (See the Top picture)

 

 

 

Reflections:

1) Density: The Number of reflections in a space

2) Diffusion: The number of reflective angles in a space

Density: Hi => thick sound | Low => thin sound

Diffusion: Hi => smooth sound | Low => harsh sound

 

 

 

Hearing:

1) Monaural (Mono): 1 receptor

- No localization capacity

- has depth/distance perception

 

 

*Depth perception is based on:

i) Direct Sound/Reverb ratio

ii) Hi-freq. content

 

 

ex) in Mixing:

Fore ground ==> 90% Dir. / 10% Rev.

Mid ground ==> 70% Dir. / 30% Rev.

Back ground ==> 40% Dir. / 60% Rev.

 

*Also, as distance increases, Hi-freq. content decreases*

 

 

Comment
  • 도배방지 이미지


광고
광고
광고
광고
광고